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  • Sonic Advance Confirmed !

    Sega made history this morning when the company revealed its future publishing plans for 2001 and beyond (see our news story below) – the company is slowly leaving the system business and transmogrifying into one of the biggest third-party publishers for the Game Boy Advance, Gamecube, XBox, and PlayStation 2. The company announced that it has three Game Boy Advance games currently in the works, Chu Chu Rocket, Puyo Puyo and:

    Sonic The Hedgehog Advance. The game is reported to be along the lines of the Genesis 2D sidescroller, with brand new levels unique to the Nintendo system. The game is currently scheduled for a worldwide release with the US system this July. Blast Processing not needed -- just look how well the NeoGeo Pocket Color version measured up.

    Whats important about this is that it will not only be a Game Boy Advance launch title (**@_____________@**) but it will be the first Segasonic videogame on a system that is NOT fully Sega supported AND the first Sonic game on a major Nintendo system.

    Sonic Pocket Adventure, The SNK-published game for the Neo Geo Pocket Color, was a decent game and took Sonic through a 2D world filled with rings, bursts of speed and graphic splendor. But the game did have some flaws, most of which will be now non-existent on the Game Boy Advance. For example, one complaint from some: "There's no parallax scrolling." The GBA -- the 32-bit RISC processor will be able to handle parallax and depth with little to no problem. And although the Neo Geo game was very similar to the Genesis versions of the platformer, it's almost certain that the GBA Sonic will be superior to the older games, especially since the little handheld has just as much power as the older Sega system.

    We're not completely sure whether the game will really work like the Neo Geo game, or if it will be a completely different style of gameplay. (Rumor has it that the game and levels will be all new and not remakes of older boards designed differently) Either way - It will likely be Sega's flagship product on Nintendo's new handheld, and it will doubtless have incredibly high production values and endless amounts of fun.

    So here goes Sonic's next step...The Game Boy Advance...

    Source: IGN Pocket

    The Dreamcast Is Dead. Sega, however, Is NOT

    The two posts below are prime examples of the latent confusion, reactions, and outbreak of the news that everyones been going on about The Death Of The Dreamcast

    You havent see me post any of it on SHQ News because quite frankly I had no idea if any of it was true and neither did many of the sources at the time. So I'm composing this news article to get some facts straight and hopefully inform people as to whats going on....

    The source I'm going by is IGN's News Articles (as thier the best to decipher) which you can find here: IGN Dreamcast. The article is being reprinted here in full. Important things to note will be in bold and underlined.


    The Death of Dreamcast: Sega Confirms Price Drop, Inventory Reduction, and More

    How's that for an elaborate revenge plot, EA? Come witness the coming shift of power.

    A great man once said, "It's true, it's true." After months of denial, the house that Sonic built decided to follow suit, confirming what many thought to be unthinkable: Sega of America is calling it quits in the hardware business, and as part of their plans to completely wash their hands of that side of the business, they are dropping the price of the Dreamcast to $99.85 US as of February 4th, 2001. In addition to the price drop, Sega will be offering a number of incentive plans to retailers to help move the excess stock, though details were unavailable at press. Sega manager of marketing communications Heather Hawkins stated, "We'll continue to support the hardware through December 31st, as we anticipate some hardware will still be in retail at that time, but we'll no longer be holding inventory as of March 31st."

    As reported earlier this week, Sega will be re-focusing its hardware efforts, and will look to license Dreamcast technology to outside hardware manufacturers. While Pace Micro Technology was the first such partner to be announced by Sega, VP of Corporate and Marketing Communications Charles Bellfield did not rule out the possibility of other agreements entering the picture, "Pace is going to be a key partner for us, the main one, but we're looking at other opportunities for the technology, obviously."

    As hinted at by multiple announcements from Sega of Japan, the company will now approach a new focus as a publisher (WB note: For those that dont understand this - Think along the terms of Square and Capcom and how they are big game producing companies, but develop thier games for multiple platforms - The best examples of them being mega Man and Final Fantasy). This multi-platform strategy, dubbed "platform agnostic," will mean that from this point forward Sega will now be openly and aggressively developing content across all platforms in an attempt to become the world's leading game publisher.

    Hawkins sees the position as the best route for Sega, stating, "Being platform agnostic means that we will have the opportunity to look at all platforms to determine which one will be the best fit for our content, both from a development/technical side and a demographic one, meaning we won't have to determine the feature set of a title by what by the constraints of any particular system."

    On that note, Sega has announced several titles already in production for other platforms, most notably Yu Suzuki's upcoming sequel to the popular Virtua Fighter Series, Virtua Fighter 4, which is being developed from the ground up as a PlayStation 2 exclusive for a Fall release. [Ed's note: Pick your jaws up off the floor now, please. Done? OK, good. You may now continue reading.] Sega also confirmed that United Game Artists' Space Channel 5 would make its way to PlayStation 2 from Sega later this year, as well as titles in the Sakura Wars and Let's Make a Pro Sports Team series, though the latter 2 look unlikely for release in the States.

    Sega finally confirmed the poorly-kept secret of their deal with Acclaim, and stated that the company will release Crazy Taxi, 18 Wheel American Pro Trucker and Zombie Revenge on the PlayStation 2 some time after April 2001.

    Confirming statements made by Nintendo Co. Ltd.'s president Hiroshi Yamauchi earlier this week, Sega has revealed that they are working on multiple titles for Game Boy Advance, including Sonic the Hedgehog Advance (WB note: This had actually been rumored for quite a long while, before the Sega news ever came into existance), Chu Chu Rocket!, and Puyo Puyo. Sega officials also noted that while they made no announcements with regards to Microsoft's Xbox or Nintendo's other hardware effort, the upcoming GameCube, they are currently in negotiations to provide content to both platforms, with more concrete information undoubtedly on the way.

    Sources inside Sega also mentioned that the company is looking into bringing some classic Saturn titles to the original PlayStation, though no decisions have been made to that effect yet.

    All hope is not lost for the Dreamcast platform, however. Bellfield explained that "We're not giving up on Dreamcast. We'll continue to support the platform well into the next 18 months, and beyond that, as long as it is profitable." Now that Sega is moving out of the costly hardware business, this should prove to be a tricky proposition, as the system's limited install base will undoubtedly limit sales potential for new software.

    Sega has confirmed over 30 titles for Dreamcast for the remainder of 2001 (WB Note: Sonic Adventure 2 - which looks to be the final Sega produced Sonic game on a system of thier own, is one of these), many of which we have revealed here, and it appears that Sega will be carefully evaluating where they will focus their content beyond this calendar year, where it will truly begin to expand on its new focus.

    "Sega is a company that has always dared to be innovate and push this industry forward," said Peter Moore, president and COO, Sega of America. "Sega will continue to do so with its new strategy, and the result for consumers will be what you would always expect from a 'rules-breaker' like Sega – a library of pioneering, jaw-dropping content now available any way you want to play."

    While the move will obviously benefit Sega, the effect of their new direction will have on Dreamcast owners remains to be seen. Expect the picture to become increasingly clear as we approach E3 2001, where the announcements should surface like baby seals in the wake of the Exxon Valdez.


    Thier second story on this matter had this to say...


    Sega of Japan has issued a few statements regarding the discontinuance of the Dreamcast hardware platform. Yes, folks, it's happening even in Japan. Throughout the world, Sega has amassed a surplus stock of 2,000,000 units, and these must all go out the door.

    Here's what went wrong, according to Sega. Previously, game consoles were sold on the oft-publicized "Razor Principle", where you sell the razor at or below cost and make all your money selling blade cartridges. Similarly, one used to sell game systems at or below cost and make all the money back on software. According to Sega, this strategy didn't work with Dreamcast as the hardware cost was too high. Furthermore, the company was forced to discount the price of its hardware in order to remain competitive, which further added to the problem (WB note: Remember the Dreamcast Price Drop a while back?). Combine this with a difficult software market, and the Dreamcast business model was not able to meet the required returns in software for balancing out hardware sales.

    It is because of this that Sega has decided to stop Dreamcast production. Additionally, the company mentions that it has suspended research and development on new hardware (WB note: This means that there will ABSOLUETLY BE NO DREAMCAST 2 OR NEW HARDWARE or WHATEVER. Software will continue, but no more hardware. Got it?). Anyone hoping for a new Sega system five or six years down the line when Sega has recuperated its losses are probably in for some disappointment.

    Sega comments that it will continue supporting the Dreamcast system into the future, as previously mentioned. The company states that it has 30 first party titles in development with third parties accounting for an additional 40. We're not sure how one gets the previously mentioned total of 100 Dreamcast titles from this, even adding in American support, but we have a feeling even the 30 and 40 numbers are being optimistic.

    So will Japanese-based Dreamcast product and support become hard to find in the future? Sega doesn't seem to think so. Dreamcast Direct and the various Sega partner shops will continue to carry Dreamcast product, meaning if someone in Japan wants a game, they need only turn here. If your Dreamcast should malfunction, Sega promises to have you taken care of. The company will keep various Dreamcast parts in stock for the next six years and will be open for servicing and repairs.

    But what should happen if you write for a videogame website devoted to the Dreamcast platform? What do you do then? We'll see… we'll see… but I don't know nothin' 'bout writin' 'bout no Xbox! ^_^


    And ladies and gentlemen - THAT is THAT.

    All your questions and whatnot on just what the Death is have been answered. Dreamcast is DEAD, Sega however will continue as a third party platform. Whether or not they will develop for X-Box or Gamecube has yet to be decided (my sheer biasness for the PS hopes that Sonic will end up on one of the two) More news will surface on the up and coming weekend and I'll keep you posted.

    So what does thsi mean for Sonic?

    To be honest. No one knows that yet. Sonic Team is independent now and is still doing Sonic Adventure 2.

    Sonic Advance was talked about ages ago since Sega did not wish to start a new Game Gear, so this was already known by many, but probably forgotten with all of the recent talk.

    What is known is this - Considering that SA 2 will be a fouth quarter release in America, Sonic Adventure 2 will be the final Sonic Team produced Sonic game _PERIOD_ on ANY SEGA SYSTEM. THIS DOES NOT MEAN that this is the final Sonic game, but rather we'll probably no longer see him after this on a Sega Console. Consider it the end of the second Segasonic era. Its rather ironic really. Sonic began Service Games and kept it going. Sonic will now end out Service Games as its last hurrah and take it into its next step.

    Sonic The Hedgehog however is NOWHERE near dear. Sonic Advance (appropriate title for the situation) will be the very first Sega Sonic game on a new rival system and will mark the beginning of the 3rd Segasonic Era. I cannot specifically say this, but I think I remember reading somewhere that Yuji Naka had actually liked the X-Box. And perhaps that Sonic/Mario crossover RPG that had been talked about and laughed at for YEARS may now have a way of actually seeing the light.

    And thats that folks. Hopefully that will clear everything up. And if you have further posts or disccusion the topic (and this news story), like others is free for discussion on Station Square. And is now the Editorial Focus for the month of Feburary.

    Hope to see you there!

    Discussion: The Station Square Message Board: Sega's Big Goodbye

    Sonic Marathon on Toon Disney

    In case there's anyone there out who's intereseted, Toon Disney will be running a marathon of AoStH this coming Friday from 6 A.M. to 7P.M. Too bad it 's not a SatAM marathon...

    DC not Dead 2

    There have been a lot of posts here that the Dreamcast is dead. This not true! Sega has said that there is over 100 games planned for 2001, and even some for 2002! Sega also said that if the Dreamcast was still profitable, after 18 months, that they will continue Dreamcast software production. Sega announced over 30 first-party titles for this year (that's not counting those secret projects) all of which were Dreamcast-only! Some of those include Sonic Adventure 2, Crazy Taxi 2, all the 2k2s, and many more. After the remaining 2 million Dreamcast units are sold (expected to be gone near end of 2001), Pace will take over and begin selling the Dreamcast set-top boxes, which are rumored to have a DVD drive and a 40GB hard drive! So it seems that Dreamcast has the potiental to live at all the way up to the video game standards of 5 years! But after DC, Sega IS pulling out of the hardware business, at least for now, who knows? Maybe sometime in the 256-bit era, we may see a new box with the Sega logo on it.

    First, a moment of silence…

    It's true. The report below is NOT a false one. At first, even I didn't believe it. Unfortunately, I checked www.ign.com
    and learned that the post is true. The Dreamcast is officially dead. According to the article, Dreamcast production will continue through December 31st of this year. Then, manufacture will stop and supplies limited. They will no longer be holding any inventory as of March 31st, 2002.

    Apparently, they intend to manufacture games for systems like the PS2 *ack!* and the X-Box. However, they DO NOT intend to stop games for Dreamcast. In fact, SEGA still has over 30 titles in store for Dreamcast over the 2001 year.

    Be that as it may, this is still heartbreaking news. I was (and still am) a long-time supporter of the SEGA Corp. But, money speaks in this world and SEGA was running out of words. They hope the new move, called "platform agnostic," will bring up their cash flow. Even so, I for one grieve over the loss of our little grey friend. Video games will never be the same.

    Dreamcast abandoned…

    Hate to be the bearer of bad (horrid in this case) news, but I just saw this on zdnet.com, and it looks pretty clear that the Dreamcast is quite, quite dead...

    Of course, the technology and the games will probably live on, especially considering True Red's earlier post, but this is prolly the last we'll see of the console.

    Japan's Sega Corp. pulled the plug on its Dreamcast game machine on Wednesday, announcing it would suffer a record loss by ending production of the loss-making console in March in a dramatic refocusing on video game software.

    The world's third-biggest maker of game hardware and software said the shutting down of Dreamcast will generate $689 million (80 billion yen) in extraordinary losses, leading to a consolidated net loss of $502 (58.3 billion yen) in 2000/01 ending March 31.

    That exceeded analysts' forecasts for a $430 million (50 billion yen) special loss to abandon Dreamcast, the world's first Internet-compatible video game machine when it was launched in 1999 that grew famous for characters like "Sonic the Hedgehog."

    Sega's dream of the world's first 128-bit console wired up for online gaming taking the market by storm quickly faded into a nightmare as the machine floundered against smoother, faster rival machines from Sony and Nintendo.

    ``We will rapidly shift our focus to the content business,'' Sega said in a statement on Wednesday.

    Source: ZDnet

    Sega Partners with Pace Micro Technology

    This is the big news Sega had planned. A snippet from the article at IGNDC:

    This is perhaps the reason why many rumors have been flying about the demise of the Dreamcast. Hardward production of the Dreamcast will decrease, but not because SEGA is "pulling out of the game", but rather to make room for this new product. Though no specific details have been revealed, this new set-top box will incorporate a hard disk drive planned to have a size of 40 GBs or larger. With the digital platform of this new device, SEGA and Pace are planning to provide downloads of hundreds of SEGA titles - Dreamcast, SEGA Arcade, and perhaps even old SEGA console titles - right on the spot. With the digital format, this set-top box will also allow games to be transmitted wirelessly on to portable, hand held devices. Additionally, it has been surmised that this new console will have "TiVo" like TV features and it has been rumored the device will incorporate DVD features as well.

    You can read the full article at IGNDC here.

    Source: IGNDC

    Sega bombs SegaSonic.Net

    Hello, this is my first time posting.. but I think this is worth it: Sega has closed in on one of the most popular and long-running Sonic sites, SegaSonic.Net. Seems Sega wants the domain name for themselves, they don't even seem to want a negociation(sp?) either, and copyright probs are also in their pocket. I ask, if Sega can't take the fact that Sega/Sonic fans make websites about their favorite characters... is the Sonic Net safe? I think it's all BS, but don't take my word for it, read on...

    SSRG: Help Wanted

    Straight from Andy Wolan via E-Mail:

    The SSRG is currently looking for people to help out with the site. In the past, positions were scarce and few, and unless you were a good hacker, getting on was difficult. This made it a challenge for good people who were highly interested in working for the SSRG to join.

    Today, that is about to change. We have compiled a listing of over a dozen entry positions. These positions cover a wide range of skills and talents. That means you don't need to be a hacker to join.

    For more information, please visit the SSRG at ssrg.emulationzone.org and check the 'Want Ads'.

    Close to the Ground is here

    From the Reputable site creator of Shadow of Light and Total Neon Network, Dennis "Neon Chaos" Spielman presents Close to the Ground. The site name comes from an old saying, "You know what they saw when an angel flies too close to the ground. They crash." And that's what Neon Chaos is all about. I run this site alone, no staff members, but it features information done by past members. This site features information to help you out with your homework projects, online radio station, and over 100 Sonic icon files and over 300 Sega and Sonic wallpapers. Plus tons more stuff!

    Close to the Ground Link

    Follow-up on Sega news below

    Rumors have once again surged to the forefront of the Dreamcast newswire: the typically reputable Nihon Keizai Shimbun reports that Sega has concrete plans to cease production of its Dreamcast hardware in March, and will move forward with plans to develop for other hardware platforms, specifically, Sony's PlayStation 2 and Nintendo's GameBoy Advance platforms at the start of fiscal year 2001.

    The story goes on to say that Sega will continue to market the Dreamcast console, but will cut off sales as soon as it gets rid of its existing inventory. The Japanese newspaper also indicates that Sega will continue to support the Dreamcast via software in 2001, with some 100 titles expected to hit the console over the course of the year.

    Obviously, information like this is cause for some serious concern on the part of Dreamcast owners everywhere, so we got in touch with Sega to see if there was any truth to the report. Vice President of Communications for Sega of America, Inc. Charles Bellfield, denied any truth to the story, stating, "Obviously it's a very slow news day, and people are very bored."

    He continued by explaining the source of the story, which has since spread across the 'Net to various game-related publications, as well as respected mainstream news sites like MSNBC, by saying that the whole thing was a complete misunderstanding and is 100% false.

    "This is the continued misinterpretation of facts based on an announcement Sega Japan made last October 2000. It was a mistranslation then and it's a mistranslation now. It's rumor building upon rumor and I can honestly confirm on this point that Sega has said nothing about its intention to make PlayStation 2 or any other console games, except for Dreamcast. Dreamcast is a core part of our business. Next week you will see new announcements based on the further technology and improvements on the Dreamcast, which we will continue to support." Bellfield went on to explain that the source publication, Jiji news, apparently pieced together the story after hearing little back from Sega on the rumor, which has been circulating nearly as long as the Dreamcast hardware itself.

    He continued, "The press releases from the business announcement we posted last year doesn't include other consoles, but other electronic devices, i.e. digital cameras, phones, etc. I realize that is a very bold announcement, but this current news story is rumor mongering and speculation. Sega will make these new announcements next week."

    Just exactly what Sega's exact plans are going forward remains to be seen. Obviously, if Sega has plans to support the Dreamcast through this calendar year, owning up to outside console development this early in the game could be potentially damaging for the company's current interests. Add to this the fact that commenting on any software deals with current hardware publishers could easily hamper any negotiations with other players who plan to enter the market in the near, and you can see why Sega is being careful with its words at this point.

    The release Bellfield mentioned above commented on Sega's intent to "take other strategic measures such as utilizing its vast software library of more than 1,000 titles to develop content for other consumer entertainment and mobile devices, making full use of Sega's renowned brand and characters to expand its game software business." The original wording of the document was somewhat vague, and an initial translation may indeed have led many to believe Sega was loosely proclaiming its intention to develop for other hardware platforms.

    Sega quickly refuted such rumors, reiterating its continued commitment to Dreamcast, and as was the case last October, Sega has released an official statement today about the latest rumblings saying:

    "Sega of America stated today that the company globally reaffirms its commitment to Dreamcast. In fact, Sega has more than 100 games worldwide coming out for the platform in the next year. It is not Sega's policy to comment on rumors and the company has not made any statement regarding ceasing manufacturing of Dreamcast or development for other videogame platforms."

    What is curious about such a statement, however, is that it does little to address the specific nature of the allegations found in said article. The piece, which also said that Sega would release over 100 Dreamcast titles in 2001, claimed that Sega has as many as five PlayStation 2 titles presently in development, and that in March, Sega plans to stop taking orders for Dreamcast hardware -- neither of which Sega even slightly hinted at in said announcement.

    It is interesting to note that earlier rumors linking Acclaim to Sega-developed PS2 titles also listed the number of titles in development at five. It remains to be seen if said titles are, in fact, the same titles mentioned above, or completely different projects.

    Also curious is a new hardware package which Bellfield hints at in his quotes above. Could these rumors of halted Dreamcast development have to do with a new hardware configuration? Or is Sega really calling it quits? The picture remains a bit cloudy at present, but we will continue to follow the story, and should have some sort of update next week following Sega's announcement.

    Says Bellfield, "In the next week or so, Sega will make some new announcements about the Dreamcast that will help to explain our future strategies. At that point you'll be able to see that Dreamcast technology will incorporate a whole new videogaming experience. Our future is very, very rosy." For the sake of the millions of Dreamcast owners worldwide, we hope you're right, Charles.

    Source: IGNDC

    Sega developing for other platforms and dropping the Dreamcast!

    Well, well... looks like Sega is taking out the DC and is becoming a developer. Below is more on this breaking story.

    Yahoo! Japan News has a report from the Jiji Tsushin (sort of like a Japanese version of the Associated Press) that confirms what many have been expecting: Sega, after battering losses and dwindling Dreamcast market support, will soon begin creating software on the PlayStation 2 platform. According to Jiji, this move is part of a massive company restructuring that will be officially announced before the end of the month. Development for Microsoft's Xbox will also reportedly come under consideration.

    When asked for a comment, Heather Hawkins, Marketing Communications Manager for Sega of America, replied, "Our official stance is to not comment on rumors. These are just more of the same [rumors] that have been floating around for a while."

    Rumors of imminent earth-shattering events at Sega have run wild for several weeks now -- Sega had to deny that Nintendo was going to buy them after a year-end New York Times report alleged that negotiations were underway. News of Sega's PS2 support had popped up on Japanese game-news sites early Monday, but Jiji is the first reliable source to divulge the info.

    And then, later in the day, this was reported...

    According to the Nikkei, Sega of Japan will not only make software for other systems, such as the PlayStation 2 and the Game Boy Advance, but also will cease all production of the Dreamcast console by the end of March. Sega will market the machine through fiscal 2001, but will stop once inventory is thoroughly depleted. Despite ceasing production, Sega still will support the system with software in 2001, and expects to release around 100 titles throughout the year (presumably first-and second-party titles). This report also provides more information on Sega's plans to develop for other consoles. The company is reported to have at least five titles in development for the PlayStation 2 and two titles for Nintendo's Game Boy Advance, which launches on March 21 in Japan.

    Earlier today, Sega of America Marketing Communications Manager Heather Hawkins told us, "Our stance is to not comment on rumors. These are just more of the same [rumors] that have been floating around for a while." But with multiple reliable Japanese news sources (like Yahoo! Japan, Jiji, Nihon Keizai Shimbun and Nikkei), it seems irrefutable that Sega is indeed abandoning the hardware market and changing its strategy to a multiplatform software approach.

    Sega of America will have a more official statement for the press later today. We'll keep you posted.

    Well, this is big news, and will soon get much reaction after Sega releases their official statement...

    Credit:Gamers.com

    Offical Word on PSO Broadband

    SOA representative Heather Hawkins has commented on the situation--that being whether the Sonic Team's PSO will officially support the broadband adapter or not.

    Sega would love to offer official BroadBand Support for Phantasy Star Online if they could without compromising the release of the game and/or the quality of the game via BroadBand.

    Reasons why we were not able to:

    1) In the US, with the numerous companies offering BroadBand, for them to work officially with Phantasy Star Online would cost Sega at least a few months of development time (conservative estimate). Sonic Team wanted this game as a worldwide release, so imagine how this would look if Japan released in December, and the US version released in May. Granted, it's now mid-January, but our intention is to have as close a worldwide release as possible so people from Japan, the US, and Europe can meet online.

    2) In Japan, it was simpler to support BroadBand, mostly because there are not many companies there that offer BroadBand support, making it a whole lot easier to test and have the ability to support it 100%. In the US, there are numerous companies that offer BroadBand support, and the time to insure that all the BroadBand specifications worked with the US version would delay the release of Phantasy Star Online (see above). If you can't deliver something, you better not to promise it. With that in mind, Sega of America does not want to promise something it feels it could not deliver 100%.

    3) Quake III was developed to work with BroadBand support at the beginning of its development, Phantasy Star Online was not. It's a simplification, but ask a programmer how easy it would be to add a true 3D model to a 2D game, if it wasn't planned upon at the beginning of the project. It would be doable, but it would take time. That's the situation Phantasy Star Online was in. So yes, if you look at it, time was a consideration. Because Phantasy Star Online was not built upon supporting BroadBand in the beginning of its development, it would take time to completely support BroadBand officially that would not allow us to release the game in a timely fashion in the US (Time to add extra code, time to test the code, time to debug the code, time to test the code...).

    If there are people out there that don't feel inclined to buy Phantasy Star Online because it does not offer BroadBand Support, that's their decision. I just wanted to make it clear that Sega of America is not trying to give any one the "runaround" that people seem to be talking about here. Sega of America wants to offer what it can without compromising quality. Should you settle for less?

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